Sabtu, 11 Desember 2010

[X977.Ebook] Free PDF Making Games for the Atari 2600, by Steven Hugg

Free PDF Making Games for the Atari 2600, by Steven Hugg

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Making Games for the Atari 2600, by Steven Hugg

Making Games for the Atari 2600, by Steven Hugg



Making Games for the Atari 2600, by Steven Hugg

Free PDF Making Games for the Atari 2600, by Steven Hugg

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Making Games for the Atari 2600, by Steven Hugg

The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!

  • Sales Rank: #522809 in Books
  • Published on: 2016-12-22
  • Original language: English
  • Dimensions: 9.00" h x .59" w x 6.00" l,
  • Binding: Paperback
  • 258 pages

Most helpful customer reviews

8 of 8 people found the following review helpful.
Excellent resource for 6502 newbs!
By Voultar's Mod-Shop
I'll preface my review by stating that I've always been a die-hard lover of the 65XX and have always enjoyed writing software for the various hardware that it's been employed by over the years. I purchased this book strictly to review from a programmer's perspective. I wanted to give it a thorough reading before recommending it to aspiring programmers and game design hobbyists who strive to work in an environment that requires the programmer to get as close to the bare metal as possible.

Through the early chapters, the author gently leads you into 6502 programming fundamentals. This books does an excellent job in not only teaching the reader how to write code, but to take command of a feature-rich assembler with marcro's and labels. After the introduction, you're immediately lead into the hardware of the Atari VCS. THIS is where the book REALLY shines. The author does an excellent job illustrating programming principles in a simple, readable way that can be reasonably understood by someone with little to no programming experience.

This is where MANY technical writings (especially in machine code / assembly language programming) fail miserably. As you learn about the 6502's load/store instructions, bit-wise logic, conditional loops and the various addressing modes you will quickly understand these concepts as you: Draw a sprite on the screen, change the background color, manipulate the playfield registers and how to use the processor to keep track of CPU cycles/color clocks for time sensitive operations. Rather then spending 2 hours explaining to someone how indirect Y addressing works with the 6502, I can show someone a few paragraphs in a chapter in this book and they will IMMEDIATELY understand how it works and why. Trust me, I've already done it!

Each chapter becomes a building block, step by step. I doubt many people will feel overwhelmed by the book providing that you take it slow, one chapter at a time. The trick is to get "good" at the exercise in one chapter before moving to the next. While this book isn't a complete bible for the Atari VCS, it's an excellent complimentary piece to the Stella Programmer's Handbook. I do feel that some of the more important aspects of VCS programming were a bit rushed and not as thoroughly fleshed out as they should have been for clarity. But it still reads well.

To anyone who is interested in learning how to program the Atari VCS or any 6502 based console/computer, I highly recommend this book as it translates the technical jargon of the 6502/VCS into an easily understood and smooth read. This is something that you won't hardly find in the 6502 "Bibles" by Rodney Zaks and Lance Laventhal.

3 of 3 people found the following review helpful.
This is a great companion book to very cool online Atari 2600 IDE ...
By Neuronic
This is a great companion book to very cool online Atari 2600 IDE and DASM compiler that allows you to see your code changes in real time in a java based Atari 2600 emulator. This book attempts to introduce you to 6502 Assembly Language from scratch. I would recommend looking online for a PDF of a book called '6502 Assembly Language Programming' by Judi N. Fernandez, Donna N. Tabler, and Ruth Ashley as a great companion to this book. Between the two, you should be able to master this ancient dark art of assembly programming! Another online document that will give you even better insight to the Atari 2600 architecture to use the built in chips completing your ability to write games for this system is called the 'Stella Programmers Guide' by Steve Wright.

2 of 2 people found the following review helpful.
Atari 2600 programming is a very challenging, unappreciated art, and this book does an excellent job of conveying this
By Charles William
It's a fun read with a lot of great takeaways for even people like me who were born a decade later and got started with x86 instead of 6502. Very interesting to read about how high-level constructs in the TIA were used to make the retro games of the past. If you know assembly already even x86, you can breeze through the first section on 6502 pretty quickly, but it's extremely well-written to the point where anybody can get up to speed. Atari 2600 programming is a very challenging, unappreciated art, and this book does an excellent job of conveying this to the reader! Buy the book and support the author, he worked hard and did a great job.

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